Halloween Is Upon Us.

You know I’ve been thinking a lot lately. I’ve been thinking about the means of creating such a game like Quest For Lubok. It’s one of the few things I do with my spare time while I’m in between working and spending time with my kids. It brings about a sense of accomplishment and pride in what I’m doing.
But alas, it’s almost Halloween and it’s one of my favorite times of the year. Besides, playing scary video games in my youth like Halloween, Friday the 13th, and Dead Rising. I’m going to enjoy taking my kids out trick or treating and wandering about the neighborhood enjoying the cool and crisp night air of Edmonton.
There’s something special about the very thought of Halloween. The traditions of being scared and bringing about a sense of enjoyment for the slasher genre as a whole. But another game’s near and dear to my heart and that game is Land of the Dead – Road To Fiddlers Green. Yes, the greatest game in my opinion, and now, I’m not looking to pick a fight or anything but I do believe it is a fun game with a great story. I’m attempting to make QFL a game with a fine mixture of fantasy/exploration/ and with a little horror sprinkled on top for good measure. It’s something that I do believe should be in a lot of games. The human condition will either allow a person to be twisted and turned into someone they never dreamt of becoming. Because in a place that has been ravaged by the cold hands of war, there is always something that brings about total alien behavior. We as a people don’t like to think that everyone would end up fighting for the wrong side or perhaps robbing the graves of the deceased.
So far within the lush world of this text adventure, you will find many people who’ve lost their grip upon reality. Now, they are left with nothing more than a world within the contrast of black and white. But do I find it hard to write such characters? Of course not, it’s the condition that festers all within our minds. A means of existing in such a place that it completely affects the mind.
Everything, within the game, is meant to bring you to the level of almost understanding and being able to see the world through their eyes. A good game makes you think, it makes you want to learn everything you can about the characters, those who call the place home. How do they survive? How can you free yourself of the madness of those that walk amongst you? It’s something that I truly want to bring to the forefront of the entire story. Anyone can make a game or write a book or make a film. But the ones that are remembered are the ones made by people with a passion and not having a vast budget and a team of a few hundred at their disposal.
Look for instance at the games being made today by big studios. They are completely soulless and lack the basic elements of telling a great story. I guess that’s why I do love some text adventures that require you, to use your mind, and not depend on talentless hacks to play the characters via voice acting, reading from a script with no guys because they want to ensure they drain the masses of every cent.
I guess what I’m trying to say is that I believe the world around us is filled with these types of people. Those that appear to be perfectly normal, will be the ones that will do whatever it takes to survive. That’s what I’m attempting to do with QFL, by creating a world on the brink of absolute darkness, and by showing you all that with many positives in life there will always grow to be a negative.

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